What’s in a name? In the case of the usernames of video gamers, a remarkable amount of information about their real world personalities, according to research. Analysis of anonymised data from one of the world’s most popular computer games by scientists in the Department of Psychology at York also revealed information about their ages.
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What happens in the lab doesn't have to stay in the lab!
November 17, 2015 | Categories: Psychology, Technology | Tags: behavioral science, health, internet, medicine, Mental Health Stuff, neurobiology, neurology, peer reviewed, psychology, science, social science, videogames | Leave a comment
Parents who are more anxious and emotional can impact the amount of violent video games their children play, according to new consumer research from Iowa State University. Russell Laczniak, a professor of marketing and the John and Connie Stafford Professor in Business, says given the harmful effects of violent video games, he and his colleagues wanted to better understand how parents influence children’s behavior.
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What happens in the lab doesn't have to stay in the lab!
October 7, 2015 | Categories: Psychology | Tags: behavior, behavioral science, children, economics, family, health, Mental Health Stuff, peer reviewed, videogames, violence | Leave a comment
A study authored by two University of Wisconsin-Madison graduate students indicates that while playing video games can improve mood, violent games may increase aggressive outcomes. The researchers looked at how video games may be used to manage emotions — specifically, whether playing the games can improve mood.
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What happens in the lab doesn't have to stay in the lab!
July 9, 2015 | Categories: Psychology, Technology | Tags: behavioral science, computer science, depression, health, medicine, Mental Health Stuff, neurobiology, neurology, peer reviewed, science, videogames, violence | 3 Comments